Description
📷 Watch Flythrough (before updates)
📷 Watch Walkthrough (before updates)
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Standard lighting pipeline: DEMO_5_00_AbandonedFactory, DEMO_5_00_OldStreet,
Lumen + Nanite: DEMO_5_01_AbandonedFactory, DEMO_5_01_OldStreet
Abandoned buildings in the middle of the old factory. The scene contains highly detailed objects like modular elevations, contains bricks, pipes, pallets, trash bags, and many more to build such a district. Most assets were built based on photogrammetry technique and properly optimized and hand-tweaked to work in real-time scenes on UE4/UE5. There were prepared two lighting setup day and night. This pack includes a mannequin by Epic Games for presentation
✅UPDATE 5 (ver 5.00 and higher)
-additional map of Old Street(merge with rest of the content to avoid duplicate assets)
-a lot of improvements, references fixes, extra cleanups, map merges etc.
-new bricks, new grounds, lightmap, collisions, and blueprints fixes
-new pawn with a simple menu and footprint system.
-nanite and lumen support for 5.1+
✅UPDATE 4 (ver 4.25 and higher)
-add detail maps to base materials
-better resolution for landscape textures
-improve levels by adding doors and fix lighting setup
-fixes for materials, textures
-fixes for UE5
✅UPDATE 3
new 80 meshes based on existing content, which will not only allow you to build interiors but also allow you to build levels easier, more modularly, and even create additional floors.
✅UPDATE 2
-new updated day-map with basic simple interiors to present what is possible with only this content
-we change some namespace to fix problems with too long file paths.
-we change mipmaps behavior. Right now textures should be sharp again
-more pre-build sets
-now foliage by default use lightmaps
-many small improvements.
✅UPDATE 1 (details on screenshot)
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Included formats
- versions
- versions