
Описание
Build the source in Blender. Create and play the character in Unreal Engine
GoE Character Creator - Blender & UE5 is a complete Male and Female character creation package that connects editable Blender source files with a working Blueprint-based runtime creator for Unreal Engine 5.8.
Edit the supplied characters, clothing, rigs, materials, and textures in Blender. Then open the complete Unreal project to customize a Female or Male character, save the appearance, play immediately, or generate a permanent playable Blueprint for another level.
One purchase includes both Blender Source files and the complete Unreal Engine project.
Character Creator Realistic Male & Female Character Creator Bundle - Blender & Unreal - YouTube
At a Glance
Editable Female and Male .blend source files
Complete Unreal Engine 5.8 character creator project
157 Female + 158 Male character shape keys
315 character shape keys across both base characters
ARKit 52 facial-shape naming on each character
43 clothing and footwear source meshes
12 hairstyles and one Male beard
Glasses, piercings, horns, chokers, and other accessories
UE-compatible 88-bone export skeleton in both Blender files
Runtime Female and Male customization interface
Random Body, Random Face, and Random All
Save and Load character appearance
Immediate playable third-person result
Permanent reusable playable Blueprint generation
Customer PDF guide included
Complete Editable Blender Source
The included Female and Male .blend files provide the production source behind the supplied characters and expanded wardrobe.
The Blender source package includes:
Separate editable Female and Male character files
Rigged characters built around an 88-bone UE-compatible export skeleton
157 Female and 158 Male character shape keys
ARKit 52 facial-shape naming on each base character
43 clothing and footwear source meshes across Female and Male
12 hairstyles and one Male beard
18 glasses
24 piercing meshes
4 horn meshes
3 chokers
Clothing and accessories bound to the supplied character rigs where applicable
Editable materials, UVs, normal maps, and packed source textures
Cycles source scenes in metric units
Use the source files to adjust materials, weights, clothing, facial shapes, or the characters themselves before integrating them into your own pipeline
Complete Unreal Engine Character Creator
The Unreal Engine 5.8 project turns the supplied content into a working in-engine character creation workflow.
Customize:
Body presets and individual body proportions
Face presets and individual facial features
Hair, beard, brows, and lashes
Skin, eyes, makeup, and face accents
Tops, bottoms, dresses, complete outfits, underwear, stockings, and footwear
Headwear, glasses, and supported accessories
Supported clothing materials and colors
Female and Male use the same core creator structure, so you do not need to learn two unrelated workflows.
The project includes compatibility logic for the supplied modular content, including automatic body masking beneath supported clothing and compatible hair hiding or restoration when headwear is equipped or removed
Explore Variations Without Losing the Parts You Like
Random Body changes body presets and body morphs.
Random Face changes face presets and facial morphs.
Random All builds a broader character variation.
Lock for Random All protects the current category while the rest of the character changes.
Reset Category restores the selected category to its default state.
Save a character you like, lock the categories you want to keep, and use Random All to explore new combinations quickly
Save It, Play It, or Reuse It
The Finalize workflow provides three different results:
Save Character stores the current appearance recipe so it can be loaded again.
Finish Creating makes the current character playable in the supplied scene.
Create Playable Character Asset creates a permanent Female or Male Blueprint in the Content Browser for placement in another level.
When a permanent Blueprint is created, Unreal exits Play mode first. This is expected: permanent .uasset files are created safely in editor mode.
Generated playable characters are stored under:
Content/GOECCUE/Generated/PlayableCharacters/
Included Unreal Project Content
Female and Male runtime character creators
Character, appearance, UI, persistence, and playable-generation Blueprints
Morph, preset, randomization, category-lock, reset, and Save/Load logic
Expanded modular Skeletal Mesh wardrobe content
Materials, Material Instances, textures, appearance presets, and color controls
Hair, beard, headwear, glasses, and supported accessory content
Animation Blueprint, animation assets, and Control Rig assets
Creator map and third-person playable demonstration map
Reusable playable-character generation workflow
Customer PDF documentation
Built for Character-Driven Projects
Use the supplied package as a starting point for RPGs, life simulations, avatar systems, NPC prototypes, virtual-production tests, and other projects that need customizable Female and Male characters with editable production source
Technical Information
Unreal Engine 5.8
Unreal distribution format: Complete Project
Blender 5.2 LTS source files included
Blender render engine: Cycles
Blueprint-based Unreal product
No custom C++ Source directory
No required third-party project plugin declared in the supplied .uproject
Female and Male creator interfaces
315 character shape keys across both base characters
ARKit 52 facial-shape naming on each character
Creator map and playable demonstration map
Windows is the tested Unreal target
Mature content: anatomical meshes and related controls are included
Important Information
This Fab listing includes both editable Blender source files and the complete Unreal Engine 5.8 project.
This package does not include the GoE Character Creator Assistant add-on, JSON preset tools, or Batch NPC Generator from the separate original Blender product.
Auto-Rig Pro and other third-party Blender rigging add-ons are not included.
This is not a MetaHuman product, and MetaHuman compatibility is not advertised.
Multiplayer replication is not included as a ready-made feature.
Custom clothing must be rigged, weighted, imported, and connected to the project’s data, material, and masking workflow by the buyer.
Retargeting to another skeleton can require manual setup.
Extreme morph and clothing combinations can require project-specific weighting, masking, deformation, or material adjustments.
Windows is the tested Unreal target. Other platforms are not advertised as tested.
A writable project location is required for SaveGame data and generated playable assets
GOECCUE_UE5_Customer_User_Guide_v1
Looking for the Original Blender Add-On Workflow?
The separate GoE Character Creator - Blender Edition focuses on Blender-native character generation with the GoE Character Creator Assistant, JSON presets, random character tools, Batch NPC generation, its original outfit package, and export helpers.
This Complete Edition is the better choice when you want the expanded editable wardrobe and the full Unreal Engine project.
Original Blender Edition:
https://www.fab.com/listings/6ed250b8-1aed-4a15-8a34-802827a5d820






















