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Multimedia 1 dla listy GOE Character Creator UE5 & Blender
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Opis

Build the source in Blender. Create and play the character in Unreal Engine

GoE Character Creator - Blender & UE5 is a complete Male and Female character creation package that connects editable Blender source files with a working Blueprint-based runtime creator for Unreal Engine 5.8.

Edit the supplied characters, clothing, rigs, materials, and textures in Blender. Then open the complete Unreal project to customize a Female or Male character, save the appearance, play immediately, or generate a permanent playable Blueprint for another level.

One purchase includes both Blender Source files and the complete Unreal Engine project.

Character Creator Realistic Male & Female Character Creator Bundle - Blender & Unreal - YouTube

At a Glance

  • Editable Female and Male .blend source files

  • Complete Unreal Engine 5.8 character creator project

  • 157 Female + 158 Male character shape keys

  • 315 character shape keys across both base characters

  • ARKit 52 facial-shape naming on each character

  • 43 clothing and footwear source meshes

  • 12 hairstyles and one Male beard

  • Glasses, piercings, horns, chokers, and other accessories

  • UE-compatible 88-bone export skeleton in both Blender files

  • Runtime Female and Male customization interface

  • Random Body, Random Face, and Random All

  • Save and Load character appearance

  • Immediate playable third-person result

  • Permanent reusable playable Blueprint generation

  • Customer PDF guide included

Complete Editable Blender Source

The included Female and Male .blend files provide the production source behind the supplied characters and expanded wardrobe.

The Blender source package includes:

  • Separate editable Female and Male character files

  • Rigged characters built around an 88-bone UE-compatible export skeleton

  • 157 Female and 158 Male character shape keys

  • ARKit 52 facial-shape naming on each base character

  • 43 clothing and footwear source meshes across Female and Male

  • 12 hairstyles and one Male beard

  • 18 glasses

  • 24 piercing meshes

  • 4 horn meshes

  • 3 chokers

  • Clothing and accessories bound to the supplied character rigs where applicable

  • Editable materials, UVs, normal maps, and packed source textures

  • Cycles source scenes in metric units

Use the source files to adjust materials, weights, clothing, facial shapes, or the characters themselves before integrating them into your own pipeline

Complete Unreal Engine Character Creator

The Unreal Engine 5.8 project turns the supplied content into a working in-engine character creation workflow.

Customize:

  • Body presets and individual body proportions

  • Face presets and individual facial features

  • Hair, beard, brows, and lashes

  • Skin, eyes, makeup, and face accents

  • Tops, bottoms, dresses, complete outfits, underwear, stockings, and footwear

  • Headwear, glasses, and supported accessories

  • Supported clothing materials and colors

Female and Male use the same core creator structure, so you do not need to learn two unrelated workflows.

The project includes compatibility logic for the supplied modular content, including automatic body masking beneath supported clothing and compatible hair hiding or restoration when headwear is equipped or removed

Explore Variations Without Losing the Parts You Like

  • Random Body changes body presets and body morphs.

  • Random Face changes face presets and facial morphs.

  • Random All builds a broader character variation.

  • Lock for Random All protects the current category while the rest of the character changes.

  • Reset Category restores the selected category to its default state.

Save a character you like, lock the categories you want to keep, and use Random All to explore new combinations quickly

Save It, Play It, or Reuse It

The Finalize workflow provides three different results:

  1. Save Character stores the current appearance recipe so it can be loaded again.

  2. Finish Creating makes the current character playable in the supplied scene.

  3. Create Playable Character Asset creates a permanent Female or Male Blueprint in the Content Browser for placement in another level.

When a permanent Blueprint is created, Unreal exits Play mode first. This is expected: permanent .uasset files are created safely in editor mode.

Generated playable characters are stored under:

Content/GOECCUE/Generated/PlayableCharacters/

Included Unreal Project Content

  • Female and Male runtime character creators

  • Character, appearance, UI, persistence, and playable-generation Blueprints

  • Morph, preset, randomization, category-lock, reset, and Save/Load logic

  • Expanded modular Skeletal Mesh wardrobe content

  • Materials, Material Instances, textures, appearance presets, and color controls

  • Hair, beard, headwear, glasses, and supported accessory content

  • Animation Blueprint, animation assets, and Control Rig assets

  • Creator map and third-person playable demonstration map

  • Reusable playable-character generation workflow

  • Customer PDF documentation

Built for Character-Driven Projects

Use the supplied package as a starting point for RPGs, life simulations, avatar systems, NPC prototypes, virtual-production tests, and other projects that need customizable Female and Male characters with editable production source

Technical Information

  • Unreal Engine 5.8

  • Unreal distribution format: Complete Project

  • Blender 5.2 LTS source files included

  • Blender render engine: Cycles

  • Blueprint-based Unreal product

  • No custom C++ Source directory

  • No required third-party project plugin declared in the supplied .uproject

  • Female and Male creator interfaces

  • 315 character shape keys across both base characters

  • ARKit 52 facial-shape naming on each character

  • Creator map and playable demonstration map

  • Windows is the tested Unreal target

  • Mature content: anatomical meshes and related controls are included

Important Information

  • This Fab listing includes both editable Blender source files and the complete Unreal Engine 5.8 project.

  • This package does not include the GoE Character Creator Assistant add-on, JSON preset tools, or Batch NPC Generator from the separate original Blender product.

  • Auto-Rig Pro and other third-party Blender rigging add-ons are not included.

  • This is not a MetaHuman product, and MetaHuman compatibility is not advertised.

  • Multiplayer replication is not included as a ready-made feature.

  • Custom clothing must be rigged, weighted, imported, and connected to the project’s data, material, and masking workflow by the buyer.

  • Retargeting to another skeleton can require manual setup.

  • Extreme morph and clothing combinations can require project-specific weighting, masking, deformation, or material adjustments.

  • Windows is the tested Unreal target. Other platforms are not advertised as tested.

  • A writable project location is required for SaveGame data and generated playable assets

    GOECCUE_UE5_Customer_User_Guide_v1

    Looking for the Original Blender Add-On Workflow?

The separate GoE Character Creator - Blender Edition focuses on Blender-native character generation with the GoE Character Creator Assistant, JSON presets, random character tools, Batch NPC generation, its original outfit package, and export helpers.

This Complete Edition is the better choice when you want the expanded editable wardrobe and the full Unreal Engine project.

Original Blender Edition:

https://www.fab.com/listings/6ed250b8-1aed-4a15-8a34-802827a5d820

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