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出品REAL FLARES | Optical effects Toolsuitのメディア1
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説明

🎬 OVERVIEW – See plugin in action.

📄 DOCUMENTATION – How to Use REAL FLARES.

🖼️ SCREENSHOT GALLERY – look Lens Flare Presets in High Res.

🎮 PLAYABLE DEMODownload a small demo scene to test REAL FLARES

💬 DISCORD – Questions, feedback, and update notes.

REAL FLARES is a real-time rendering plugin for Unreal Engine that builds advanced sprite-based lens flare rendering system.

It is designed for artists and technical artists who need controllable, layered, cinematic lens flare effects without relying on a single baked texture or a fixed material graph. Flares are built from editable elements inside a dedicated Real Flares editor, then assigned to scene sources through a placeable Lens Flare Source actor or a Real Flares Source component.

The system renders sprite-based optical elements through a dedicated rendering pass and supports source visibility, depth occlusion, distance behavior, offscreen response, lens dirt, chromatic artifacts, anamorphic streaks, glow, ghosting, camera orbs, iris glints, and lens-model-driven UV distortion.

Core REAL FLARES features:

  • Full RDG real-time rendering pass for Lens Flares (Sprite and Procedural based pipeline with elements based workflow)

  • Real Flare Editor - custom editor tab for creation unique lens flares

  • Real Flare Manager - tool for fast adding lens flares to objects,light sources,models,etc

  • 400+ HDR 32-bit element textures(glow,glints,lens dirt,aperture shapes etc.)

  • 9 Unique Lens Flare Elements (Sprite,Ghost,Multi-Ghosts,Lens Dirt,Light Shafts,Chroma Arc, Multi-Streaks, Iris Glints,Glow)

  • LOD system - offscreen culling,distance fade based disabled,occlusion culling for better game projects optimization

  • Elements Based Workflow - you can add unlimited count of lens flare elements to any Real Flare Source in Editor TAB

  • Real Flare Library - easily search and edit Real Flare Presets

  • Fully integrated for sequencer and blueprints

  • Real Lens profiles emulation with AR-coatings and chromatic abberation

  • Screen Space Light shafts per Real Flare Source Actor

  • Advanced Lens Dirt with bump mapping and self-shadowing and refraction per Real Flare Source Actor

  • Procedural Ghost generation with different aperture shapes (Ghost Element)

  • Multi-Ghost generation (texture based)

  • Multi-Streak generation (Vertical/Horizontal anamorphic artefacts)

  • Procedural or texture based Chroma Ark generation

  • Procedural or texture based Glow emulation

  • Procedural Glint-Iris generation (Starfilter/Circular streaks at bright light sources,texture based)

  • Runtime CVars (r.RealFlares*) to toggle the system or individual effects,change quality,LODs,etc

  • Translucent objects response for Lens Flares ( Lens Flares can change their intensity behind translucent objects or change intensity/color)

  • Volumetric Clouds and Fog response for Lens Flares ( Lens Flares can be visible or not at far distance in very dense fog/clouds)

For detailed information about REAL FLARES, please read the Documentation.

For support and updates, visit the Support page.

= Sample scenes from the screenshots are not included =

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