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出品Weapon System - Modularのメディア1

説明

📷 VIDEO | DISCORD

BLUEPRINT | DATA ASSET | VFX NIAGARA | METASOUNDS | AAA MODELS
Designed as a full-featured weapon ecosystem, this asset delivers a complete, next-generation framework focused on realism, modularity, and performance.
Built entirely with clean, commented Blueprints, it uses a decoupled component architecture that ensures flexibility and scalability across any project.
Its self-contained logic allows for effortless integration into existing characters or systems, removing the need for complex setup or rewrites.
The Modular Next-Gen Weapon System goes far beyond a simple asset pack — it provides a fully optimized firing, handling, and interaction pipeline, giving developers production-ready weapon mechanics without the burden of building intricate state machines from the ground up.

| WEAPONS LIST |
M1911
AKM

| WEAPONS IN DEVELOPMENT |
MP5
KAR98
MG 42

Note: This asset provides the mechanical foundation (audio, VFX, animations, ammo management, and states) and does not include a built-in projectile or hitscan system. This leaves you completely free to implement your own damage and shooting logic without having to untangle unwanted code.

Support & Updates: This project will be continuously updated to ensure compatibility with new Unreal Engine releases and to implement improvements based on user feedback.

For technical support, integration questions, or suggestions, join our official Discord server: Castello Community

Core Features:

  • Smart Component Architecture: Ammo management and firing states are handled by dedicated components, keeping the main Weapon Blueprint clean and optimized.

  • Next-Gen Audio with MetaSounds: No more audio stuttering or overlapping. Firing loops are perfectly synchronized using DSP processing. Includes custom Concurrency rules (Stop Oldest) for immediate mechanical feedback during dry firing and handling.

  • Physical Niagara Ejection System: Shell casings are handled via Niagara using Rigid Mesh Physics. Casings feature randomized rotational velocity, custom physical materials (low friction, accurate restitution), and zero camera collision interference.

  • Advanced Reload Logic: Built-in Animation Notify system that mathematically differentiates between Tactical Reloads (+1 in the chamber) and Dry Reloads, triggering the correct sequences and mechanical sounds.

  • Optimized VFX Integration: Includes performance-friendly Niagara muzzle flashes and smoke effects, perfectly synced with the firing logic.

  • Modular Attachments Ready: The mesh and logic are pre-structured to accept barrel modifications, suppressors, and other attachments seamlessly.

Technical Details:

  • Minimum Engine Version: Unreal Engine 5.3

  • Code Type: 100% Blueprints (No C++ required)

  • Audio System: MetaSounds & Sound Concurrency

  • VFX System: Niagara (GPU computed)

  • Dependencies: None. Truly plug-and-play.

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