
Description
This asset comes with a collection of Material Functions for hiding walls, vegetation, and other objects
Video | Documentation | Playable Demo
Support [email protected]
You can check out all the object hiding effects in the Playable Demo.
You can also look at my other asset, which is specifically designed for hiding multi-story buildings: https://www.unrealengine.com/marketplace/en-US/product/50f339fc6b234717a16bb9f7d66000f1
This asset is primarily designed for top-down games.
The focus is on precisely hiding only those walls behind which the player character is located.
All the effects work via a shader. In Blueprints, you only need to define the coordinates of one or more areas to hide (e.g. the coordinates of the player character).
You also need to connect one of the functions to the Opacity Mask channel of your material. See the demo for examples of combining functions with vegetation masks, and also other examples of use.
For more detailed information, please see the documentation.
Features:
7 customizable material hiding functions for walls, roofs, vegetation and other objects
Hidden objects can cast shadows
Works with mesh rotation and at any camera angle
Can add multiple targets for hiding
Works with decals
Post Process character outlining material is also included