Zum Inhalt springen

Beschreibung

Potato Chips Tube

Enjoy the irresistible crunch of our potato chips, neatly packed in a convenient tube for lasting freshness and easy sharing. Each crisp is perfectly stacked and seasoned to deliver a consistent texture and bold flavor in every bite. Available in three delicious varieties — Original, Cheddar Cheese, and Sour Cream & Onion — there’s a taste for every craving. Perfect for snacking at home, on the go, or with friends, this tube keeps your chips fresh and ready anytime.

4 Low-poly meshes (x3)

Static Mesh 1 : (x3) The Tube (704 Faces) (x = 7.8 cm, y = 7.8 cm, z = 24.9 cm)

Tube textures :

1 Tangent space normal map texture (.png 4k)

3 Base Color texture variants (.png 4k)

1 Metalness texture (.png 4k)

1 F0 (specular) texture (.png 4k)

1 Roughness texture (.png 4k)

1 AO mat. texture (.png 4k)

Static Mesh 2 : (x3) The Seal (36 Faces) (x = 7.74 cm, y = 7.79 cm, z = 1.32 cm)

Seal textures :

1 Tangent space normal map texture (.png 1k)

1 Base Color texture (.png 1k)

1 F0 (specular) texture (.png 1k)

1 Roughness texture (.png 1k)

1 AO mat. texture (.png 1k)

1 Opacity mask texture (.png 1k)

Static Mesh 3 : (x3) The Cap (256 Faces) (x = 7.93 cm, y = 7.93 cm, z = 0.77 cm)

Cap textures :

1 Tangent space normal map texture (.png 1k)

1 Base Color texture (.png 1k)

1 F0 (specular) texture (.png 1k)

1 Roughness texture (.png 1k)

1 AO mat. texture (.png 1k)

Static Mesh 4 : (x3) The Crisps Chips (320 Faces) (x = 6.69 cm, y = 6.69 cm, z = 2.35 cm)

Chips textures :

3 Tangent space normal map texture variants (.png 1k)

3 Base Color texture variants (.png 1k)

1 F0 (specular) texture (.png 1k)

1 Roughness texture (.png 1k)

*** The Base Color, Metalness, F0 and Roughness; for the packaging can be customized in an image editor (uniform UV) ****** Blender normal textures must be set in « non color » space while all other textures should be set in « sRGB » color space ****** If you plan to import the .fbx in Unreal Engine or in some others softwares you may have to invert the normal map green Y channel, may have to check sRGB only for the Base Color and re-assign manually all the textures to the respective material according the software specifications ****** 1 .fbx file and 1 .blend file ****** Blender version 3.6.8***

Free pictograms and free fonts have been used for the packaging design

Enthaltene Formate

Zusätzliche Dateien