This is a realistic low-poly electrical cabinet designed for urban and industrial environments.
The model is optimized for real-time use and large scenes while keeping clean shading and solid proportions.
It uses a simple, non-destructive workflow with two modifiers (Bevel and Weighted Normal) to achieve crisp edges without a subdivision surface setup.
Textures were created in Substance Painter, giving the cabinet a believable, slightly worn look suitable for street scenes, infrastructure assets, and background elements.
Ideal for use in games, simulations, architectural visualization, and cinematic city scenes.
Features
Low-poly, game-ready geometry
Bevel + Weighted Normal modifier workflow
Textured in Substance Painter
Clean topology and consistent scale
Suitable for real-time and offline rendering