Skip to content
Media 1 for listing Jacket 4 - All MH Bodies & UE5 Skeletons - Rigged

Description

How to avoid overlaps of clothing with the body when using Metahuman

Since many customers do not need a complete outfit, 

we have decided to upload individual clothing assets in response to numerous requests, 

so that you can use them for your avatars.

OVERVIEW

- 100% compatible with ALL male and female Metahuman bodies (MH Skeleton)

- 100% compatible with UE5 Skeleton Manny and Quinn

These bodies are not MetaHuman bodies. They are our creations.

However they have exactly the same shape as the Metahuman's bodies.

So you can put this asset on your male or female Metahuman.

Supported Metahumans bodies:

Normal/Average - Underweight/Average - Overweight/Average

Normal/Tall  - Underweight/Tall  - Overweight/Tall

Normal/Short  - Underweight/Short  - Overweight/Short

File formats:

- Unreal Engine 5.3 - Rigged (ALL male and female Metahuman bodies and UE5 Skeleton Manny and Quinn)

- Unity 2022 - Rigged (Two bodies, male and female, with clothing Humanoid Skeleton)

- FBX - Static Mesh (Two bodies, male and female, with clothing)

- OBJ - Static Mesh (Two bodies, male and female, with clothing)

- Blender 4 - Cycles Render - Rigged (Includes all rigged clothing assets for all body types)

- Maya 2017 - Arnold 5.3.1.1 - Static Mesh (Two bodies, male and female, with clothing)

- Cinema R18 - Arnold - 3.2 - Static Mesh (Two bodies, male and female, with clothing)

- Max 2015 - Vray 5.20.23 - Static Mesh (Two bodies, male and female, with clothing)

- gltf - Static Mesh (Two bodies, male and female, with clothing)

- gltf - Static Mesh (Two bodies, male and female, with clothing)

- glb - Static Mesh (Two bodies, male and female, with clothing)

- usdz - Static Mesh (Two bodies, male and female, with clothing)

- Textures - 4K

DETAILS:

ALL Male and Female bodies are included ONLY in the Unreal Engine Project.

This product supports Lumen for Unreal Engine 5.0+ 

The project has 4k textures, which can affect fps. 

PBR Materials

All objects, textures and materials have their own names

Model is built to real-world scale

Units used: cm

Doesn't have Default names 

Doesn't have NGons

Doesn't have Overlapping Vertices

Doesn't have Overlapping Faces

Doesn't have Overlapping UV Faces

Doesn't have Missing textures

Included formats

  • logo of Unreal Engine format
  • logo of Unity format
  • logo of Maya format
    Maya
  • logo of 3ds Max format
    3ds Max
  • Cinema 4D
  • Blender
  • obj
  • fbx
  • gltf
  • converted glb, gltf, and usdz

Additional files

  • No additional files