
Description
✅Quality guarantee!
No AI used! All assets are original and carefully hand-crafted by a real human artist.
📧 SUPPORT EMAIL: [email protected]
🎮PLAYABLE DEMO BUILD (Windows)
Explore the demo map included with the pack, check the assets and performance!
A huge collection of 214 AAA quality stylized models supplemented by 6 particle FX, wind system for vegetation, virtual texture support and Lumen compatibility with large open demo level included - this asset pack is a complete art solution for your stylized forest environments!
FEATURES:
Detailed stylized tree models - all tree trunks being hand-sculpted giving each of the trees a unique look. 4 stage LODs ensure geometry and material count optimization, with Billboard Cloud as last LOD ensuring high quality even at high view distances
Large modular stylized Castle Ruins set
Set of landscape grass, plants and flowers with Virtual Texture support for the landscape
Array of mushrooms, sticks, leaves, wood debris and pebbles for detailing forests
Camp set with tents, furnitures and campfire with animated fire particle FX
Collection of Procedural Foliage Volumes for quick scene creations
6 layer Landscape Material with prodecular texturing and grass placement
Scalable large rock models with triplannar mapping and Virtual Texture landscape blending
Particle FX such as flying butterflies, mist, fire, floating dust and floating magic particles.
Pre-assembled ruin buildings and lighting setups in form of Level Instances
Configurable materials - easily change the colors of trees and vegetation in Material Instances
Stylized forest, stylized foliage, open world environment, fantasy nature, fantasy environment, stylized castle ruins, fantasy forest
If you import the assets into a fresh project you may need to enable Virtual Texture support in your project settings - otherwise foliage and some scene elements may not display as in the video or screenshots.
When using Lumen, we recommend disabling Short Range AO for stylized softer look such as in the screenshots with the command r.Lumen.ScreenProbeGather.ShortRangeAO=0 - you can add this command to your project INI file so you don't have to run it everytime you open the editor.
Additionally, for greatly increased performance, we recommend switching from Virtual Shadow Maps to Shadow Maps in your project settings.