
Description
Video preview: https://youtu.be/jjzHYzg0qgk
Features:
Polycount: 20991 triangles, 11585 vertices;
47 animations: variations of flying, idle, moving, gethit, attack;
Built on the standard UE5 Mannequin skeleton hierarchy.
Arm bones are replaced with wings, but the core structure remains the same. This ensures easy automatic retargeting.
Extra bones: wings, tail, ears, eyes, brows, jaw.
List of animations:
idleV1, idleAnxiety, idleCombat, idleCombatV2, idleLegsWide, idleSitting, idleSittingV2,
jog, jogHeavy, jump, kick, landing, lookAroundV1, lookAroundV2, run, sleep, swimming, takeOff, taunt, turnL90, turnR90, wakeup, walkBack, walkHeavy, walkLeft, walkRight, attackJump, attackLeftHand, attackRightHand, death, dodgeLeft, dodgeRight,
flyIdle, flyAttackV1, flyAttackV2, flyFastV1, flyFastV2, flyLongDistV1, flyLongDistV2, flyLongDistV3, flySlow, flyGethit,
gethitV1, gethitV2, gethitV3, gethitV4, gethitV5.
If you need a specific Bat Demon animation for your project, feel free to contact me ([email protected]) - I’ll gladly consider adding it in future updates.






