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Mídia 1 do anúncio Cosmic Bloom VFX — Constellations & Lumen Light

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Cosmic Bloom VFX — Constellations & Lumen Light

100 cosmic Niagara systems across 50 flowers — twinkling constellation traces and soft lumen-light auras.

Demo Video

 

Cosmic Bloom VFX brings the night sky down to ground level. Two effect families wrap every one of the 50 stylised flowers in cosmic energy:

 

  • Constellation — bright star-point particles trace each flower's silhouette like a hand-drawn constellation, connected by subtle line segments. Slow twinkle and gentle parallax make each bloom feel like a small navigational chart.

  • LumenLight — soft, warm-white volumetric light puffs orbit each flower in a slow, calming dance. Reads as bio-luminescence, divine glow, or astral resonance.The two families complement each other directly: Constellation handles the silhouette read, LumenLight fills in the soft volumetric halo.

  • Together they're ideal for star-magic, divination temples, observatory props, dream sequences, and any environment that wants a sense of cosmic wonder.

  • All systems are content-only and ship with no plugin dependencies. Two demo levels (one per effect family) are pre-built and pre-lit, ready to preview the moment you open the project.

 

Key Features
  • 50 stylised flowers (full Fantasy Flower roster)

  • 100 Niagara systems — Constellation + LumenLight × 50 flowers

  • Star-point silhouette tracing with subtle connecting line segments

  • Soft warm-white light puffs orbit each bloom for a calming halo

  • 2 demo levels under dynamic sky lighting

  • No plugin dependencies — pure content pack

  • CPU Niagara — broad platform compatibility

  • Twinkle randomisation baked per-particle for organic motion

  • Compile-clean on UE 5.4 — no deprecation warnings, opens cleanly in 5.4 and upgrades to later engine versions on open

  • Drop-in & documented — every effect is a ready-to-use NiagaraSystem; the included demo level lays them all out, so there's no setup to figure out

  • Spawn anywhere — effects render correctly at any world location (ground, mid-air, or parented to a moving actor), not just at the origin

 

Technical Details
  • Engine version: Unreal Engine 5.4+

  • Render path: Deferred

  • Niagara sim target: CPU

  • Lightmaps: Dynamic

  • Plugin dependencies: None

  • Platforms: Windows, Mac, Linux

 

What's Included
  • 51 StaticMesh assets (SM_*)

  • 100 NiagaraSystem assets (NS_*)

  • 22 master Materials (M_*)

  • 131 MaterialInstance assets (MI_*)

  • 51 Textures (T_*)

  • 2 fully-lit demo Maps (one per effect family)

  • 359 total uassets

Formatos incluídos