
Description
MetaHuman for Houdini enables you to create MetaHuman-compatible strand-based grooms in SideFX Houdini and import them into Unreal Engine via the Alembic file format.
With MetaHuman for Houdini you can:
Use a structured, procedural workflow to style hair on the standard MetaHuman head mesh,
Create complex hairstyles such as ponytails, knots, buns, braids and donuts, in conjunction with Houdini’s procedural toolset,
Export MetaHuman-compatible grooms to Unreal Engine to be worn by your character,
Refer to the Technical Details for instructions on how to install these Houdini Digital Assets.