
Opis
Demo : https://youtu.be/h5MmNeY1d2I
Documentation : https://drive.google.com/file/d/1I0jp5573WqVhZm-oQnb-hsOHH4svH0OE/view?usp=sharing
Pure C++ item enhancement system — modular, performant, and production-ready.
Compatible with UE 5.4, 5.5, 5.6, 5.7, and 5.8.
Drop it into your level and go.
Features:
- Single & Multi Enhancement — Enhance one item, or queue up to 10 and process them together
- Free Material Selection — No fixed recipes, pick any owned material from a live-filtered picker
- Safe Enhancement Zone — Guaranteed success up to a configurable level, auto-disables when exceeded
- Fully Data-Driven — Success rate, destroy rate, gold cost, stat modifiers all defined in DataTables
- Real-Time Cost Preview — Required gold and material quantity update live
- Success / Destroy Effects — BlueprintImplementableEvent hooks for custom visual feedback
- Demo Included — Fully configured demo map with playable character, ready to test immediately
Technical:
- Pure C++ core logic — no Blueprint spaghetti
- Zero Tick, event-driven, FTimerManager-based wave processing
- Standalone: connect your own inventory through two lightweight interfaces
- UMG widgets bind to C++ via BindWidgetOptional for a clean, crash-safe workflow
Limitations:
- Demo inventory/item classes are minimal — intended as a reference for your own integration
- Single-player only — multiplayer replication not included






