์ฝ˜ํ…์ธ ๋กœ ๊ฑด๋„ˆ๋›ฐ๊ธฐ
MetaHuman Audio to Face Runtime ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ
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์„ค๋ช…

๐ŸŽ™๏ธ Speech in โ†’ ๐Ÿง‘ MetaHuman talking. In real time. Zero baking.

Turn any audio into fully animated MetaHuman facial performance at runtime. An NNE / ONNX inference solver converts speech directly into viseme curves and drives your MetaHuman through LiveLink โ€” no offline processing, no pre-baked animation, no waiting.

Feed it a WAV file, a Sound Wave asset, or a live PCM stream, and your character lip-syncs instantly. Perfect for realtime voice agents, TTS-driven NPCs, and interactive digital humans.


video๏ผšhttps://www.youtube.com/watch?v=QZ0JJNjYl5Y

demo๏ผšhttps://drive.google.com/file/d/1XvJPGaxibOuyBTOZVb2qyhEio0c6YNKj/view?usp=sharing

## โœจ Key Features

๐Ÿ”Š Runtime Audio-to-Face

Speech โ†’ viseme curves, generated and played live. Nothing baked, nothing precomputed.

๐Ÿ“ก Flexible Input โ€” File, Asset, or Live Stream

Play from a WAV file, drive directly from a USoundWave asset in your project (no disk path needed), or push streaming PCM with `BeginAudioStream` / `FeedAudioStream` / `EndAudioStream` โ€” built for realtime voice & TTS pipelines.

๐ŸŒฟ Procedural Liveliness

Automatic blinks, gaze drift, and subtle head micro-motion keep your character alive in both idle and talking states.

๐Ÿ˜Š Emotion Layer

Rule-based emotion + optional ML emotion recognition (NNERuntimeORT), with full manual override when you want precise control.

๐ŸŽš๏ธ Tuning Presets

One-click looks โ€” Realistic Dialogue, Cinematic Close-Up, Expressive Stylized, Live Stream Presenter โ€” or go fully custom.

๐Ÿงฉ 100% Blueprint-Driven

~90 tunable parameters and complete events (frame generated, playback state, emotion recognized, errors) โ€” all exposed to Blueprint.

๐Ÿ‘๏ธ In-Editor Preview

Preview facial output instantly โ€” from a Sound Wave asset or a WAV file, your choice โ€” without entering Play mode.

โšก One-Call Function Library

Apply generated frames to a SkeletalMesh in a single Blueprint node.


## ๐Ÿ“‹ Requirements

| Platform | Win64 |

| Dependencies | LiveLink ยท MetaHumanCoreTech ยท NNERuntimeORT |

| Asset | An existing MetaHuman character in your project |

## ๐Ÿค Build a Complete Digital Human

Pairs seamlessly with the RealtimeVoice plugin:

๐Ÿ—ฃ๏ธ RealtimeVoice โ†’ ๐Ÿ‘„ MetaHumanAudioToFaceRuntime

realtime voice + realtime lip-sync = a fully interactive talking digital human.

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