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Descrizione

Blueprint Cheats is a must-have Unreal Engine plugin for anyone who needs to test, debug, and iterate on gameplay—fast. Built as a lightweight editor + runtime cheat framework, it lets creators define cheats entirely in Blueprint and run them instantly via an in-editor UI and/or the in-game console, without writing C++ or building one-off debug widgets. Keep your workflow clean: no temporary “cheat levels,” no throwaway debug actors, no spaghetti exec chains. Whether you’re validating edge cases, speeding through repro steps, or running focused QA passes, Blueprint Cheats makes powerful, repeatable debugging tools feel effortless and safe.

Documentation: https://madeforunreal.com/Documentation/blueprint-cheats

Who is it for?

Perfect for gameplay programmers, designers, technical artists, and QA teams who want rapid, consistent ways to:

  • teleport, spawn, grant items, toggle states, advance objectives

  • simulate scenarios (“low health,” “night mode,” “boss phase 2,” “no clip,” etc.)

  • run repeatable test sequences without rebuilding UI or touching code

It’s especially useful in shared repos where “quick debug hacks” tend to linger. Blueprint Cheats centralizes your debug actions into a structured, discoverable system—with clear naming, descriptions, and optional parameters—so the team can move fast without leaving mess behind.

How to use!

The plugin gives you a simple workflow for building and running cheats:

1) Create a Blueprint Cheat

  • Add a new Cheat Blueprint (or Cheat Library/Collection, depending on your setup)

  • Implement your cheat actions in Blueprint (with optional arguments like int/float/bool/enum)

2) Run it instantly

  • Use the Cheats UI panel to browse/search and click-to-run

  • Enter a console to execute cheats by name with arguments

  • Press a hotkey combo to execute the default cheat

3) Keep it safe

  • Cheats can be flagged as Editor-only, Dev-only, or Shipping-disabled

  • Optional grouping/categories keep large cheat sets organized and easy to navigate

Result: Hit Play, run the cheat, get the state you want—without modifying map assets, polluting levels, or maintaining custom debug UIs.

Required Plugins Enabled:

  • EnhancedInput

  • EngineAssetDefinitions

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