
Description
UE5 WARNING: Due to issues with physic constraints in UE5 we have to wait for UE5.1 to release the project. More info here: https://issues.unrealengine.com/issue/UE-148444
New version, Updated Rover static meshes and overall review of blueprints
- All Drag And Drop, easy to setup and migrate
- Works on any landscape
- Customizable material with splatmap or slope/heigh lerp tessellated
- Fully Working and driveable Physic Based Rover (not rigged!)
- Simple and clean setup with timers and events to minimize CPU usage
- Based on Tessellation
- Automatic Material with tessellation and configurable layer blend basing on slope, height or on a splatmap.
- Mars terrain texture sets with diffuse normal and heightmaps with resolutions between 2k and 4k.
- A procedural rock spawner that can generate rocks only around player during run time with minimal gpu costs
- 5 rock static mesh models with a dynamic world aligned material and an example cave mesh with the same material
- a Landscape made of Mars based on real terrain datas
- 1 Background Mesh of Olympus mons made on real terrain datas
- a Rover prototype BP that uses physic simulation and constraints to simulate the different gravity conditions with auto adjustable suspensions and ready to use























