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Media 1 for listing Deformation Landscape V2

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DEMO

VIDEO

DOCUMENTATION

WEBSITE


UE5 WARNING: Due to issues with physic constraints in UE5 we have to wait for UE5.1 to release the project. More info here: https://issues.unrealengine.com/issue/UE-148444


New version, Updated Rover static meshes and overall review of blueprints

  1. All Drag And Drop, easy to setup and migrate
  2. Works on any landscape
  3. Customizable material with splatmap or slope/heigh lerp tessellated
  4. Fully Working and driveable Physic Based Rover (not rigged!)
  5. Simple and clean setup with timers and events to minimize CPU usage
  6. Based on Tessellation


  • Automatic Material with tessellation and configurable layer blend basing on slope, height or on a splatmap.
  • Mars terrain texture sets with diffuse normal and heightmaps with resolutions between 2k and 4k.
  • A procedural rock spawner that can generate rocks only around player during run time with minimal gpu costs
  • 5 rock static mesh models with a dynamic world aligned material and an example cave mesh with the same material
  • a Landscape made of Mars based on real terrain datas
  • 1 Background Mesh of Olympus mons made on real terrain datas
  • a Rover prototype BP that uses physic simulation and constraints to simulate the different gravity conditions with auto adjustable suspensions and ready to use

Included formats