Description
If you've got a procedurally generated multiplayer game, this is the plugin for you. It allows you to spawn sublevel instances at runtime and have them replicated across the network to all clients.
This works by introducing a new component you can use in actors: the Sublevel component. Attach this component to a replicated actor, and it will handle replicating a dynamic level instance to all clients. You can use as many sublevel components as you like, which makes this a great plugin if your game implements procedural generation by stitching sublevels together.
NOTE: This plugin does not work with Dungeon Architect. Dungeon Architect does not replicate actors it generates, and replication is required for this plugin to work.
This plugin is often compatible with newer engine versions. If you're using a newer version than the latest supported here, please reach out to support for assistance.
Source Code AccessIf you have purchased a license to use Replicated Sublevel Instances, you may request access to the source code repository we use to develop the software by uploading your receipt to the License Manager. You will then be able to access the source code here: https://src.redpoint.games/redpointgames/replicated-sublevel-instances
Included formats
- versions