
説明
Objects Spawner System, aka OSS, is an Unreal Engine content that allows the end-user to place
meshes and blueprints at runtime using the mouse cursor, select and edit the already spawned objects, delete unwanted objects that had been spawned, save scenes and load previously saved ones.
OSS can spawn unlimited types of meshes, all you need to do is create your list of meshes and it
will produce its proper components from them.
OSS uses Hierarchical Instanced Meshes to reduce the number of draw calls made by the meshes.
With OSS, you can save your scene and you can also load your previous ones.
OSS allows the user to spawn actors from blueprint classes. All you need is to create your list of blueprint classes and you will be able to spawn them.
It also allows them to start with a base level and design it as they wish. They are able to save the current level, stop the game, run the game over again and load previous levels.
Features:
- Add objects to the level (static meshes / blueprint actors)
- Foliage mode to add multiple instances at the same time
- Delete unwanted objects that had been spawned
- Select and edit spawned objects
- Save/Load scenes
- Scale objects before being spawned
- Rotate objects before being spawned
- Use of Hierarchical Instanced Static Mesh components
- Interactive user interface
Number of Blueprints: 19
Number of Materials: 2
Input: Keyboard, Mouse
Supported Development Platforms: Windows, Linux
Supported engine versions: UE 4.26, UE 4.27, UE 5.0 and UE 5.1










