
Description
***Note: The SHADERSOURCE Procedural FX Spawner is no longer in development support and its final engine version is 5.1. This tool is sold as is and is untested in UE5.2+.***
The SHADERSOURCE Procedural FX Spawner has the ability to check surfaces and foliage objects to spawn Particles, Sounds or custom Blueprints.
This system is best used for large environments with many biomes, but can also work well for single biome environments.
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Key Features:
FX Spawner Data Table that holds all the info on how to spawn. (See Screen Shot 2)
Ability to spawn FX on any surface that has been listed.
Ability to spawn FX on any objects using the multi sweep trace.
Ability to spawn Particles, Sounds, and Custom Blueprints.
Sample content (Sounds, Particles, Materials)