
Description
Remastered version using UE_5_3
VFX for spawning particles from dissolving edges, applicable to all skeletal meshes and static meshes. Of course, we need to add the material function from the folder to the character's materials. Hope you enjoy it!
If you want to use it with a custom mesh, you need to check "Allow CPUAccess" in the detail panel of the mesh.
Preview : https://youtu.be/aXxNx4r0ads
Use Niagara Effect in Sequencer - Use Blueprint : https://youtu.be/S8mIXsVahhs
Use Custom Mesh in Niagara Effect : https://youtu.be/JVEyshwNZio
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