lean and detailed low-poly (game-ready) church for real-time use in game engines and 3D programs such as Blender. Based on a church in Norway. Various tiling and trim textures are used to provide high detail up close. Some objects utilize unique textures.
No interior included.
Textures are using the format: BaseColor, Normal, OcclusionRoughnessMetallic (Packed) and Height maps where needed. Base color for tiling textures is white by default and should be multiplied by a color in your 3D package to achieve any color. Normal maps are OpenGL format (+Y).
Extra dirt can be added using the RGB mask included which contains grunge maps.
M_Trim_Set_01 material uses the red channel of vertex color as a mask to tint the metal color.
These are the tiling amount settings for the each texture:
Wood Siding 01: 16x16
Wood Siding 02: 10x10
Corrugated Roof 04: 6x6
Glass: 8x8
RGB grunge mask: 2x2
Textures are PBR-Ready.