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Medium 1 für Eintrag Game-Ready Scandinavian Church

Beschreibung

lean and detailed low-poly (game-ready) church for real-time use in game engines and 3D programs such as Blender. Based on a church in Norway. Various tiling and trim textures are used to provide high detail up close. Some objects utilize unique textures.

No interior included.

Textures are using the format: BaseColor, Normal, OcclusionRoughnessMetallic (Packed) and Height maps where needed. Base color for tiling textures is white by default and should be multiplied by a color in your 3D package to achieve any color. Normal maps are OpenGL format (+Y).

Extra dirt can be added using the RGB mask included which contains grunge maps.

M_Trim_Set_01 material uses the red channel of vertex color as a mask to tint the metal color.

These are the tiling amount settings for the each texture:

Wood Siding 01: 16x16

Wood Siding 02: 10x10

Corrugated Roof 04: 6x6

Glass: 8x8

RGB grunge mask: 2x2

Textures are PBR-Ready.

Enthaltene Formate

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