
Açıklama
Night convenience store environment, including the building and store interior, and uses Raytracing
The scene uses dynamic lighting and raytracing global illumination, and no lightmap.
The scene uses DFAO. It is necessary to turn on the generate of mesh distance field and turn off the screen space global illumination.
The cake and cake freezer were adjusted to not use raytracing, as this caused some noise
Others:
SM_wdispenser created by Stefan_dot_obj, And has obtained a commercial license to resell, use and redistribute the model in FAB
Source Address: https://sketchfab.com/stefanprops
Update
V1.1 Update - Fixed the bug with the reflection of glass in the water pit, and now the reflected glass in the water pit will not have a white material bug



















