
Beschreibung
This sample provides a complete Unreal Engine 5.6|5.7 project showcasing stylized biped and quadruped animation in a cinematic environment.
It’s designed as both a reference and a learning tool for artists and developers, demonstrating how a full animation pipeline, from rigging to animation and layout to lighting, FX, and final rendering, can be handled entirely within Unreal Engine.
It can also serve as a strong starting point for teams looking to create their own animation projects directly inside UE5.
Related Content:
A-COM Animatic Sample
Media & Extras
What’s Included (see technical details section for more information)
Includes multiple fully rigged characters, modular props, environments, and game-ready animations.
What’s New / Key Workflows
Sculpt Morph to create deformation blend shapes directly in Unreal, removing the need to build them in external DCCs.
Odyssey plugin for storyboarding and previsualization directly inside Unreal Engine as a Separate FAB project Sample.
Reverse Baking workflow to reuse and adapt animation data across multiple rigs and future shorts.
Movie Render Graph for final offline-quality rendering of the cinematic.
Intended Use
Learn from a fully set up UE5.6|5.7 project following current best practices in animation production.
Beginners can explore a ready-to-use project structure, Control Rigs, lighting setups, and shot sequencing.
Advanced users can dive deeper into modular rig setups, sequencer organization, lighting passes, FX integration, and rendering workflows.
Reuse assets, rigs, and animations in your own Unreal Engine projects.
Explore the environments and cinematic in real time to study layout, composition, and animation workflows.











