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Description

🎥 Trailer
Start up tutorial

💎 Author notes:

“Innovation is not a byproduct of prosperity, not a profound trait of those who thrive, not a default outcome to those in comfort, not a goal made in minds at rest, nor is it found in places where it is prophesized to fruit forth — but wisdom in those who envision with hunger.”

"To achieve maximum efficiency, all periodic logic must be written to follow a frame-aligned, branchless, event-synced, curve-compressed, lerp-driven pattern — unless a provable gain exists otherwise.”

A timeless relic for any project requiring fuel-based mechanics across hundreds of actors with negligible cost.

Featuring a divine buff/debuff system, patent-worthy math compression, and a realistic stamina simulation that defies the norms.

Any other system? Training wheels for amateurs.

🎯 Use Cases

  • Soulslike stamina decay with morph-driven feedback (Sprint causing delayed stamina regen but not when using weaponry)

  • MOBA-style buff/debuff UI with net change tracking (LoL, Dota 2)

  • Horror breathing under pressure (stealth breath control)

  • Tactical RPG stat manipulation

  • Military fatigue and aim sway systems

  • Vehicle fuel simulation and drain over time

  • RTS VERSION COMING SOON

    A lightweight variant of Jeber Vigor Pro is in development (2025 Q4) for large-scale RTS and simulation games — designed to manage TENS of thousands of units with divine performance which scales to Total War proportions while using Status Effects and STILL staying under 1.0ms

Jeber Vigor Pro — The Elite Universal Fuel System With Zero Compromise - Extendable into MANA system or any FUEL driven system.

Crafted for professional developers and fast paced gameplay brutes — well beyond what most AAA titles can even fathom.

Two divine forces. One versatile plugin:

🩸 Jeber_Blood_Pro (Health)

🫁 Jeber_Breath_Pro (Stamina)

🩸 BLOOD PRO — The Ultimate Health System
  • Curve-Driven Regen & Delay — fully tunable healing via percentile and delay curves

  • Instant & Over Time Effects — healing and damage stack flawlessly with zero conflict

  • Buff / Debuff Stack System — additive logic with perfect separation, no redundancy

  • Vitality Check — death and revival-ready kill switch logic

  • Jeber Float Lerp — custom FLerp outperforms engine-native FLerp with zero waste

  • AI + Player Compatible — abstracted for full cross-use without modification

  • Total Change Rate Per Sec — allows skill-based mechanics for players to determine when they are able to perform an action later in time

The most versatile health system driven in custom FLerp logic, impossibly optimized Status Effects system. Suitable for any project with AI actors or Player actors.

🫁 BREATH PRO — True breath of life
  • Curve-Driven Drain & Regen — complete control of stamina dynamics via float curves

  • Smart Speed Control — dynamic movement speed based on current stamina

  • Regen Delay System — configurable pause logic post-drain or sprint

  • Instant & Over Time Effects — flawless healing and damage stacking mid-stream

  • Buff / Debuff Stack System — modular fuel logic with clean isolation

  • Jeber Float Lerp — divine tick efficiency with no frame desync

  • Breath SFX Engine — 1:1 synced morph + SFX system with event triggers

  • Plug & Play Modular — compatible with any pawn or custom movement system

  • Total Change Rate Per Sec — allows skill-based mechanics for players to determine when they are able to perform an action later in time

Fully simulated breath cycle for gods, not peasants. Accounts for VFX usage with custom event fired each time a breath completes.

🔧 Engineered for MERCILESS Performance
  • No tick waste. No bloated branches.

  • Divine custom float lerp math compression outperforms engine provided FLerp natively.

  • HUNDREDS of actors with over 50 Status Effects ticking cost around 0.2ms - Unheard of for any fuel-driven system.

    Try doing that with timers, branches, or any AAA logic — you won’t even come close.

  • Zero-frame desync — animation and logic move in perfect harmony

  • Damage and Healing buff / debuffs stack mid-stream (most robust and optimized Status Effects system ever)

  • AI and Players fully supported

  • Crushes anything seen in the Blueprint, AAA, or plugin space.

  • Scales beyond what 99% of devs even attempt.

  • Abstract, network-agnostic design — NO replication required.

  • All logic is 100% client-side, meaning multiplayer-ready by default.

Formats inclus