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Auto Arrange is designed to provide a clean starting layout and prevent node overlap. Complex, heavily connected, or custom Blueprint graphs may occasionally require minor manual wire or reroute adjustments after arranging.
NodeWire is an Unreal Engine Editor plugin designed to improve Blueprint graph readability and organization through clean 90-degree wire routing, automatic node arrangement, and comment box fitting tools.
The plugin replaces standard curved Blueprint connections with clean orthogonal 90-degree wire paths, creating a more structured schematic-style graph layout while preserving the standard Blueprint editing workflow.
NodeWire also includes tools for automatically arranging overlapping or disorganized nodes and fitting Comment Boxes around the nodes they contain. A dedicated dockable NodeWire panel can be opened directly from the Unreal Editor Window menu and placed anywhere in the editor workspace for quick access to the available tools and settings.
The plugin improves graph readability without changing Blueprint gameplay logic or requiring modifications to existing Blueprint systems. Easy to integrate, editor-focused, and designed for a cleaner and more organized Blueprint development workflow.
NodeWire supports Unreal Engine versions 5.3 through 5.8.
Features
- Unreal Engine Editor plugin
- Clean 90-degree Blueprint wire routing
- Orthogonal schematic-style connections
- Automatic wire path updates when moving nodes
- Improved Blueprint graph readability
- Preserves standard Blueprint connections
- Preserves standard node editing workflow
- Reroute Node support
- Double-click wire interaction support
- Automatic node arrangement
- Arrange selected nodes
- Arrange entire graph
- Automatic overlapping node separation
- Configurable horizontal node spacing
- Configurable vertical node spacing
- Comment Box fitting tools
- Fit selected Comment Boxes
- Fit all Comment Boxes
- Automatically resizes comments around contained nodes
- Configurable Comment Box padding
- Dedicated WireFlow editor panel
- Accessible directly from the Unreal Editor Window menu
- Dockable editor tab
- Can be integrated into the Unreal Editor workspace
- Quick access to layout and comment tools
- Configurable plugin settings
- Settings saved between editor sessions
- Undo / Redo support for graph organization tools
- Works directly with existing Blueprint graphs
- No modification of Blueprint gameplay logic
- No dependency on a specific project framework
- Editor-only functionality
- Suitable for small and large Blueprint graphs
- Useful for organizing complex Blueprint systems
- Designed to reduce visual graph clutter
- Improves node graph navigation
- Modular editor workflow
- Easy integration into existing Unreal Engine projects
- Customizable layout settings



