Skip to content
Media 1 for listing Access Variable by Name

Description

Access Variable by Name is a Unreal Engine plugin which adds Blueprint nodes to get/set the variables by name.

Introduction Video

Generally, you need to place a get/set node when you try to get/set the variables on the vanilla Unreal Engine. 

This workflow works greatly in many cases, but there are problems in some cases.

For example:

  • When you access to the deep nested variable, you need to place lots of `Get`/`Set` and related nodes.

  • When you set a new value to many variables at once, you need to place the sequence of `Set` nodes.

By using this plugin, these problems will be solved gracefully.

If you have any trouble or question, you can join our Discord (access-variable-by-name channel) or make issue on GitHub.

Change Log

1.6.0 (2024.12.27)

  • Support on Unreal Engine 5.5

1.5.0 (2024.5.13)

  • Support on Unreal Engine 5.4

  • Fix bugs

1.4.0 (2023.9.26)

  • Support on Unreal Engine 5.3

1.3.0 (2023.6.2)

  • Support on Unreal Engine 5.2

1.2.1 (2023.2.4)

  • Fix bugs

1.2.0 (2023.1.9)

  • Support 'Extend If not Present' option for the intermediate container variables

  • Support 'Include Generation Class' option to access to the variables of UBlueprint

  • Move optional pins to node properties

1.1.1 (2022.12.16)

  • Fix bugs

1.1.0 (2022.12.1)

  • Support on Unreal Engine 5.1

  • Add 'Add If not Present' and 'Size to Fit' pins/options to Set node

  • Add 'Pure Node' option to Get node

  • Fix bugs

1.0.1 (2022.11.13)

  • Change module structure

  • Fix bugs

1.0.0 (2022.11.10)

  • First release

Included formats