
Description
Access Variable by Name is a Unreal Engine plugin which adds Blueprint nodes to get/set the variables by name.
Generally, you need to place a get/set node when you try to get/set the variables on the vanilla Unreal Engine.
This workflow works greatly in many cases, but there are problems in some cases.
For example:
When you access to the deep nested variable, you need to place lots of `Get`/`Set` and related nodes.
When you set a new value to many variables at once, you need to place the sequence of `Set` nodes.
By using this plugin, these problems will be solved gracefully.
If you have any trouble or question, you can join our Discord (access-variable-by-name channel) or make issue on GitHub.
Change Log1.6.0 (2024.12.27)
Support on Unreal Engine 5.5
1.5.0 (2024.5.13)
Support on Unreal Engine 5.4
Fix bugs
1.4.0 (2023.9.26)
Support on Unreal Engine 5.3
1.3.0 (2023.6.2)
Support on Unreal Engine 5.2
1.2.1 (2023.2.4)
Fix bugs
1.2.0 (2023.1.9)
Support 'Extend If not Present' option for the intermediate container variables
Support 'Include Generation Class' option to access to the variables of UBlueprint
Move optional pins to node properties
1.1.1 (2022.12.16)
Fix bugs
1.1.0 (2022.12.1)
Support on Unreal Engine 5.1
Add 'Add If not Present' and 'Size to Fit' pins/options to Set node
Add 'Pure Node' option to Get node
Fix bugs
1.0.1 (2022.11.13)
Change module structure
Fix bugs
1.0.0 (2022.11.10)
First release