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Trailer: https://www.youtube.com/watch?v=i47AQFOWA4g
Stylized explosion VFX made in Niagara. Drop them into your level and they play. No Chaos
destruction, no fluid sim, no GPU-only pipeline. Spawn one at a location and you get a blast.
Every effect exposes parameters to recolor it into any element (fire, magic, ice, plasma, holy,
void, toxic) and to change size, glow and smoke. You don't have to open the Niagara system to do it.
6 effects:
- Ground Explosion a core flash, fireball, shockwave ring, debris burst and smoke billow.
- Air Burst a mid-air concussion: flash, fireball sphere, sparks and smoke puffs.
- Shockwave a fast expanding ground ring with heat refraction.
- Lingering Fire & Embers a ground fire patch with rising embers and heat haze.
- Smoke Plume & Debris a billowing smoke column with falling debris chunks.
- Fireball Projectile + Impact Blast a fireball with an ember trail that explodes on impact.
What you get:
- Recolor any effect to any element through exposed parameters.
- Spawn anywhere with SpawnSystemAtLocation. No Chaos or sim needed.
- Shared master materials, low draw calls, reasonable particle counts.
- Demo map with every effect in one scene.
### Technical Details
- Unique effects (Niagara systems): 6
- Materials: 9 (6 master, 3 instances)
- Unique textures: 4
- Meshes: 4
- Demo map: Yes
Supported engine versions: UE 5.7 and up.





