
Descrição
The most comprehensive C++ horror game framework on Fab. Build survival, psychological, found footage, or co-op horror using only the modules you need. 117 classes across 23 systems, fully exposed to Blueprint.
📜 Documentation: https://adrenalinegames.pl/UltimateHorrorTemplate
💬 Support: [email protected]
🎮 23 MODULAR SYSTEMS
Core & Character — Base character, game mode, game state, save system, event hub, cheat manager, plugin settings.
Fear & Sanity — Dynamic fear level, sanity loss, hallucinations, heartbeat scaling, breathing audio, post-process effects.
AI & Enemy — AI controller + 7 behavior tree tasks: patrol, chase, stalk, teleport, search hiding spots.
Awareness & Detection — Sight and noise detection, darkness zones, player trail tracking.
Health & Damage — Health, damage types, resistances, status effects, death handling.
Interaction & Inventory — Interface-based interaction, slot inventory, flashlight, weapons, consumables, keys/locks, walkie-talkie, examine.
Hiding & Stealth — Closets/lockers/beds, breath hold with detection risk, lean and peek.
Environment & Atmosphere — Doors, generators, light switches, flickering lights, fog, ambient sound, windows, safe rooms.
Puzzles & Progression — Base puzzle class, combination locks, objective tracker.
Jump Scares & Events — Trigger volumes, apparitions, mannequin scares, object movement, random scheduler, scripted sequences.
Camera & Perspective — FPS/TPS camera, night vision, dolly zoom, fixed cameras, forced look, security cameras.
Narrative & Story — Branching dialogue, collectible notes, flashbacks, monologue, multiple endings with flag system.
Audio — Adaptive music layers, ambient zones, reverb, occlusion, stinger system.
Death & Consequence — Permadeath/respawn/checkpoint modes, injuries, consequence system.
Multiplayer — Co-op for 2-4 players, spectator mode for dead players.
UI & HUD — 14 widgets: HUD, inventory, dialogue, notes, pause, main menu, death, settings, loading, subtitles, map, evidence board.
Crafting & Resources — Recipes, barricades, traps, workbench, fuel system, durability.
Physics & Destruction — Grabbable objects, destructibles, rope system.
Time & World State — Day/night cycle, timers, world phase manager.
Procedural & Replayability — Random placement manager, difficulty mutators.
Photo & Evidence — EMF reader, thermometer, spirit box, photo capture, evidence system (Phasmophobia-style).
Companion NPCs — AI companions, schedules, radio contact, possession mechanic.
Accessibility — Subtitles, colorblind options, control remapping, screen reader settings.
⚡ WHY THIS TEMPLATE?
✅ 100% C++ with full Blueprint exposure
✅ 23 independent modules — use 1 or all 23
✅ DataTable-driven, no hardcoded values
✅ UFUNCTION/UPROPERTY on everything
✅ Event-driven architecture with delegates
✅ README + How-To Guides + API Reference included
✅ Clean HF_ prefix convention
✅ UE 5.5 and 5.7 versions included


