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Ultimate Horror Template โ€“ 23 Modular C++ Systems ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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The most comprehensive C++ horror game framework on Fab. Build survival, psychological, found footage, or co-op horror using only the modules you need. 117 classes across 23 systems, fully exposed to Blueprint.

HOW TO - Begining 1 part

๐Ÿ“œ Documentation: https://adrenalinegames.pl/UltimateHorrorTemplate

๐Ÿ’ฌ Support: [email protected]

๐ŸŽฎ 23 MODULAR SYSTEMS

Core & Character โ€” Base character, game mode, game state, save system, event hub, cheat manager, plugin settings.

Fear & Sanity โ€” Dynamic fear level, sanity loss, hallucinations, heartbeat scaling, breathing audio, post-process effects.

AI & Enemy โ€” AI controller + 7 behavior tree tasks: patrol, chase, stalk, teleport, search hiding spots.

Awareness & Detection โ€” Sight and noise detection, darkness zones, player trail tracking.

Health & Damage โ€” Health, damage types, resistances, status effects, death handling.

Interaction & Inventory โ€” Interface-based interaction, slot inventory, flashlight, weapons, consumables, keys/locks, walkie-talkie, examine.

Hiding & Stealth โ€” Closets/lockers/beds, breath hold with detection risk, lean and peek.

Environment & Atmosphere โ€” Doors, generators, light switches, flickering lights, fog, ambient sound, windows, safe rooms.

Puzzles & Progression โ€” Base puzzle class, combination locks, objective tracker.

Jump Scares & Events โ€” Trigger volumes, apparitions, mannequin scares, object movement, random scheduler, scripted sequences.

Camera & Perspective โ€” FPS/TPS camera, night vision, dolly zoom, fixed cameras, forced look, security cameras.

Narrative & Story โ€” Branching dialogue, collectible notes, flashbacks, monologue, multiple endings with flag system.

Audio โ€” Adaptive music layers, ambient zones, reverb, occlusion, stinger system.

Death & Consequence โ€” Permadeath/respawn/checkpoint modes, injuries, consequence system.

Multiplayer โ€” Co-op for 2-4 players, spectator mode for dead players.

UI & HUD โ€” 14 widgets: HUD, inventory, dialogue, notes, pause, main menu, death, settings, loading, subtitles, map, evidence board.

Crafting & Resources โ€” Recipes, barricades, traps, workbench, fuel system, durability.

Physics & Destruction โ€” Grabbable objects, destructibles, rope system.

Time & World State โ€” Day/night cycle, timers, world phase manager.

Procedural & Replayability โ€” Random placement manager, difficulty mutators.

Photo & Evidence โ€” EMF reader, thermometer, spirit box, photo capture, evidence system (Phasmophobia-style).

Companion NPCs โ€” AI companions, schedules, radio contact, possession mechanic.

Accessibility โ€” Subtitles, colorblind options, control remapping, screen reader settings.

โšก WHY THIS TEMPLATE?

โœ… 100% C++ with full Blueprint exposure

โœ… 23 independent modules โ€” use 1 or all 23

โœ… DataTable-driven, no hardcoded values

โœ… UFUNCTION/UPROPERTY on everything

โœ… Event-driven architecture with delegates

โœ… README + How-To Guides + API Reference included

โœ… Clean HF_ prefix convention

โœ… UE 5.5 and 5.7 versions included

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