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Mídia 1 do anúncio Multiplayer Shooter System
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Descrição

Professional Replicated Shooter Framework

  • Professional multiplayer shooter system based on Components (BPC). Implements weapon logic, ballistics and replication on any Pawn in seconds. Clean, modular and Server-Authoritative code.

⚠️ VERSION SUPPORT

  • MSS V2.0: Supported on Unreal Engine 5.1+.

  • IMPORTANT WARNING

This project is the base version of the Multiplayer Shooter System. It includes all the core functions and systems, but it DOES NOT contain the weapon packs or the turret shown in the promotional video or the playable demo.

If you wish to purchase the Multiplayer Shooter System that includes the modular weapons and the functional turret, you can find the link to the full Project Pack here: Multiplayer Shooter System PACK

🎬 Multiplayer Shooter System Video

🤝 Support
  • Join our 🔗 DISCORD to get free support and stay informed about the latest news regarding our products.

  • We also provide detailed 🔗 DOCUMENTATION to help you understand all the features of the system.

Exclusive Information
  • Your review drives the project!

  • 🎁 BONUS: If you leave a review and verify it on our 🔗 DISCORD, you will get access to private channels with exclusive images, videos and demos regarding development and future updates.

🧩 Ideal Complement
  • Complete your gameplay with the 🔗 MULTIPLAYER HEALTH SYSTEM (MHS). A universal Health, Shield, and Survival (Revive/Downed) system that is totally autonomous. Includes an independent HUD and native replication.

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🚀 Features
  • Fully Replicated: Secure and optimized Server-Authoritative architecture.

  • Multiplayer Locomotion System (MLS): Fluid locomotion integrated with shooting.

  • Versatile Firing System: Multiple modes (Auto, Semi, Burst, Continuous).

  • Holster System: Dynamic visualization of weapons on the body.

  • Physical Reload System: Drop Mag logic with simulated physical magazines.

  • Object Throwing: Mechanics for grenades and throwable objects.

  • Collision Detection: Predictive system to prevent the weapon from clipping through walls.

  • Dynamic Crosshair: Reticle reactive to spread, movement and firing.

  • BPC Architecture: Clean integration via Components.

  • Modern Inputs: Native support for Enhanced Input.

  • Full Gamepad Support: Gameplay and UI 100% compatible with Gamepad.

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⚙️ Technical Requirements
  • Plugins: Enhanced Input, Motion Warping and Common UI.

  • Configuration: Collision channels (Projectile and Laser) and anchor Tags (all detailed step-by-step in the 🔗 DOCUMENTATION).

Formatos incluídos