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Media 1 for listing Gloves 01b
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Description

Update 2.1 - Added Unreal Engine 5.6-5.8 project with clothing rig and skinning adapted to the original male Manny rig (UE5). A demo animation is included.

Update 2.0 - Parametric garment, fits onto any body shape in MetaHumanCreator! Add File OA_Gloves_01.mhpkg

MetaHuman Techwear Outfit is a parametric outfit asset created for MetaHuman characters. It is capable of resizing with your character in MetaHuman Creator in Unreal Engine.

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Optimized Game Ready 3D model for game engines and animation.

  • Blender 4.5 project with customized materials and Rigs (UE5 Rig);

In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.

  • Rigging and Skinning 3d model;

  • Metahuman for UE 5.6-5.8;

  • Included textures in sizes 4096;

  • Fbx;

  • Triangulation model (divided into triangles) for correct export to game engines;

  • 6 color textures of Gloves ;

  • Unreal Engine textures!

  • PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Metallic and other;

Gloves 01 Verts 8,048; Tris 16,056;

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MetaHuman Clipping Protection

The asset includes a MetaHuman Body Mask that automatically hides the base body hands under the gloves (WI_OA_Gloves_01 → Body Hidden Face Map).


This prevents finger clipping and is a standard practice in the MetaHuman pipeline.

The gloves are adapted for all 4 MetaHuman base body shapes (Body Shape A / B / C / D) and work correctly with parametric bodies without requiring any manual adjustments from the user.

Important note:

The Body Hidden Face Map removes the base hand geometry during MetaHuman assembly.

If visible hands are required, the mask must be disabled before assembling the MetaHuman, and the character must be rebuilt.

After assembly, the mask cannot be re-applied — rebuilding the MetaHuman is required.

Includes a video tutorial demonstrating the full workflow and final body mesh optimization.

Tutorial: Body Masking for MetaHuman Mesh Optimization https://www.youtube.com/watch?v=uCwlerLjDI8

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Please follow the instructions to successfully import the outfit with the correct textures:

1) Create a folder called "Outfits" and a subfolder "Gloves_01". In this way Outfits\Gloves_01

2) Transfer the file - OA_Gloves_01.mhpkg to the created folder - Gloves_01

3) Transfer the WL (WI_OA_Gloves_01) file to MetaHumanCreator


Included formats

Additional files