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Медиа 1 для объявления Impact Drill Machine

Описание

-----------------------------------------------⚜️ GENERAL INFORMATION ⚜️---------------------------------------------------

Optimized low poly mesh with the greatest possible number of simplifications that do not affect photo-realism but can help to simplify it, thus lightening your scene and allowing for using this model in real-time 3d applications.

Real-world accurate model. In this product, all objects are ERROR-FREE and All LEGAL Geometry. Subdivisions are not required for this product.

Perfect for Architectural, Product visualization, Game Engine, and VR (Virtual Reality), No Plugin Needed.

-----------------------------------------------⚜️ FORMAT INFORMATION ⚜️---------------------------------------------------

  1. 3ds Max 2021 (scanline standard shader)

  2. FBX

  3. OBJ

  4. Blender

-----------------------------------------------⚜️ OBJECT INFORMATION ⚜️---------------------------------------------------

Object: Impact_Drill_Machine_001

  • Vertices: 48238

  • Polygons: 48333

  • Triangles (3-sided): 1279

  • Quads (4-sided): 47054

  • Rendered Tris: 95387

-----------------------------------------------⚜️ MATERIAL INFORMATION ⚜️---------------------------------------------------

1 3ds Max default scanline standard (Legacy) material used.

  • Diffuse

  • Normal

  • Specular

  • Glossiness

  • AO

-----------------------------------------------⚜️ TEXTURE INFORMATION ⚜️---------------------------------------------------

Impact_Drill_Machine_01_Diffuse.png 2048x2048

Impact_Drill_Machine_02_Specular.png 2048x2048

Impact_Drill_Machine_03_Glossiness.png 2048x2048

Impact_Drill_Machine_04_Normal_DirectX.png 2048x2048

Impact_Drill_Machine_04_Normal_OpenGL.png 2048x2048

Impact_Drill_Machine_05_AO.png 2048x2048

-----------------------------------------------⚜️ INFORMATION ⚜️---------------------------------------------------

You may need to reassign the texture map to the model in your relevant software.

You may need to adjust the green channel of the Normal map according to your specific software. (DirectX vs OpenGL Normal Map).

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