
Описание
| Discord | Documentation |
Tired of ACES crushing your colors?
UE5's default ACES tonemapper shifts hues in bright saturated lights (reds turn orange, blues turn purple). AgX fixes
this. It's the same tonemapping algorithm Blender adopted as its default, now adapted for Unreal Engine 5 as a drop-in
Post-Process Material replacement.
What You Get
Post-Process Material (M_AgXToneMapper) with Custom HLSL implementing the full AgX pipeline
Material Instance (MI_AgXToneMapper) ready to drop into any Post Process Volume
Complete HLSL source code with detailed inline documentation
Features
Accurate hue preservation, saturated colors stay true under bright lighting
Smooth highlight rolloff to white without clipping or hue shifts
Auto-exposure support via Eye Adaptation
Plug-and-Play:
setup steps:
Drop the MI_AgXToneMapper into a post proccessing volume
Enable Infinite Extent
Done
Important Note :
This is a Post-Process Material, it applies to the scene viewport and gameplay camera. The Material Editor preview
and Content Browser asset thumbnails use their own rendering pipeline and will not show AgX tonemapping. Assets will
display with AgX only when viewed in a level with the Post Process Volume active.


