
Descrizione
A stylized nature set with a painterly look: trees, flowering bushes, rocks and cliffs, plants, logs, stumps, mushrooms and lily pads. It matches the Stylized Medieval Village Kit in scale and colour, so both packs work together in one scene.
Contents
30 trees: oak, maple, birch, round, umbrella, poplar, young, willow, dead trees, firs and pines
18 bushes: round, wide, hedges, shrubs, flowering bushes in pink, white and yellow, berry bushes
48 rocks: pebbles, stepping stones, boulders, menhirs, slabs, ledges, clusters, cliffs, cliff corner, rock arches
27 plants: grass, tall grass, daisy, poppy, lavender, buttercup, fern, reeds, clover
16 wood props: stumps, broken stumps, logs, branches, branch piles
16 mushrooms (single and clusters, including glowing mushrooms) and 4 lily pads
Terrain layers: grass, dirt, path, forest floor, sand, slope rock
Materials
Leaves face the camera in the shader, so tree crowns stay round and full from every angle
13 foliage colour palettes, from summer green to autumn, cherry blossom and fantasy colours
Painterly rock material with 5 colour palettes, adjustable moss and wear
Wind on leaves, plants and willow strands
Landscape material with five paintable layers and automatic rock on slopes, stylized water (Unreal Engine)
Included maps (Unreal Engine)
Demo map (meadow with rock arch and path), showcase map (pond with willow, rock outcrop, forest floor, autumn clearing) and an overview map with every asset.
Technical details
Real-world scale, pivots at the base
Triangle counts: trees 1k to 15.5k, bushes 0.5k to 11k, rocks 0.3k to 4.2k, plants under 100, props under 1.6k
LODs: plants and larger rocks with LOD1; trees and bushes single LOD
Collision: simple hulls on rocks and wood, complex collision on the rock arches and the demo terrain, a capsule on every tree trunk. Leaves, bushes and plants have no collision on purpose, so characters and cameras are not blocked by foliage
Textures: 2048 px
Unreal Engine 5.3 and 5.8 projects, Unity URP package (.unitypackage, Unity 2022.3 / URP 14 and Unity 6)
Designed with Claude, modelled procedurally in Blender, reviewed and finished by a 3D artist.
















