
Description
Version 2.0 of the plugin is ready for beta testing. If you are interested join the new Discord server. See link below.
π Features
Supports proximity (3D), global, team and walkie talkie with the use of voice channels (2D).
Voice channel system that let's you create gameplay features like walkie talkies, cellphones or team voice chat.
Let's you change volume, add SourceEffectChain and AttenuationSettings on a per player basis.
Works without editing pawn or character classes/blueprints.
Nameplate widgets that display talking state and the player name above a character/pawn.
Cross-platform (Clients and server can be on different OS).
Unreal sessions are not required.
Supports dedicated and listen servers.
No third party service/server or dependencies needed.
Delegates to detect when a player is talking.
Uses custom network channel for voice data like the original engine implementation.
Bandwidth optimized by sending voice data to relevant players only.
Change input device (microphone) at runtime.
Record VoIP audio to an audio file. (pcm, wav, mp3 using FFmpeg) (Even on dedicated servers!)
PixelStreaming support in the latest plugin version.
πΎ Demo project
Download a demo project that you can try out yourself. I host a dedicated server at 57.129.63.171:4444 that you can connect to with a client from below.
Unreal Project (Requires the plugin to be installed to the engine): Link to GitHub
Packaged Demo project for Windows, Linux and MacOS: Link to Google Drive
π‘ Before purchasing please try out the runnable demo, read the documentation and don't hesitate to ask any question.
β Invite to my new Discord Support Server for this plugin.
π Documentation & Changelog: Link to Google Drive



