
Description
Preview Video (The video is just a recording of the demo build)
Quest Management
Quests are managed through a simple quest menu. The events such as accept, cancel, or track a quest can also be called from other sources (for example, to automatically accept quests when an area is entered)
Quest progress can be tracked on the screen while playing.
Quest Tasks
Each quest contains one or more quest tasks. Quest tasks can be integrated as required, almost any player action can be a quest task.
Example tasks like visiting a location, jumping x times, or talking to a specific NPC are included in the demo.
Quest Component
The system is written in a single component to make integration as easy as possible.
It is possible to limit the maximum number of active quests and to automatically add new quests to the quest tracker.
Network Replication
Quest progress is replicated to clients for multiplayer purpose. All important operations (Accept/Cancel/Complete quest,...) are executed on the server.
Questions? Contact me directly on Discord or via email [email protected]