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Procedural Planet & Solar System Generator (URP) ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ
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N.B. : This package is compatible with Unity 6 (Universal Render Pipeline โ€“ URP) only.

Watch : [https://youtu.be/vx0_4lJkYJY] | [https://youtu.be/x5zpStJQEjU]

Stylized procedural planet and solar system creation tool ready for Unity 6.

With its custom physics-based atmosphere shaders, its seed-driven procedural planet generator and its Keplerian orbital mechanics, you have everything you need to bring your next cosmic scene to life.

๐Ÿช Types of planets (random generation or preset selection)

  • Rocky Worlds โ€” vibrant continents, oceans, and rich biomes inspired by habitable planets

  • Ocean Worlds โ€” heavy water coverage dotted with beautiful tropical archipelagos

  • Desert Worlds โ€” sun-baked dunes, copper horizons, and dusty cloud sheets

  • Glacial Worlds โ€” frozen seas, cyan ice sheets, and pale misty horizons

  • Lava Worlds โ€” dark basalt crusts split apart by blazing magma rivers under a blood-red sky

โœจ Features

  • Vibrant Low-Poly Planets โ€” subdivided icosphere, multi-layered Simplex noise, 100% textureless

  • Physics-Based Raymarched Atmosphere โ€” Rayleigh & Mie scattering, biome-dependent sky colors, solar halos, accurate planetary occlusion

  • Keplerian Solar Systems โ€” real orbital mechanics, inclination, eccentricities, synchronous moons, HDR plasma star with custom crown

  • Whittaker Biome Blending โ€” organic terrain and color distribution based on Altitude $\times$ Moisture matrices

  • Real-Time Terraforming โ€” runtime voxel-like digging and terrain sculpting directly through the camera view

  • Procedural Cloud Layers โ€” dynamic, animated custom cloud shaders with slow, textureless wind drift

  • Adaptive 6-DOF Freecam โ€” scroll-wheel velocity scaling from fine ground details to interplanetary cruise speeds

  • Deep Space Backdrop โ€” fully procedural skybox featuring Voronoi starfields and deep two-tone nebula dust

  • Smart Scatter System โ€” automatic rock and vegetation placement utilizing slope, altitude, and density filters

  • Dynamic Editor Wizards โ€” Quick "Create Planet" and "Create Star System" custom tool windows with manual or auto modes

  • Ultra Lightweight โ€” zero external dependencies, assembly definitions included, tiny runtime memory footprint

โš™๏ธ Technical Details

  • Render Pipeline โ€” URP only

  • Unity Version โ€” 6.x

  • Inputs โ€” New Input System (with legacy fallback included)

  • Custom HLSL Shaders โ€” surface terrain, raymarched atmosphere, procedural clouds, plasma star, corona, space skybox

  • Production Ready โ€” fully commented C# codebase, structured under ProceduralPlanet namespace, complete operational demo scene included

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