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Media 1 for listing Procedural Planet & Solar System Generator (URP)
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Description

N.B. : This package is compatible with Unity 6 (Universal Render Pipeline – URP) only.

Watch : [https://youtu.be/vx0_4lJkYJY] | [https://youtu.be/x5zpStJQEjU]

Stylized procedural planet and solar system creation tool ready for Unity 6.

With its custom physics-based atmosphere shaders, its seed-driven procedural planet generator and its Keplerian orbital mechanics, you have everything you need to bring your next cosmic scene to life.

πŸͺ Types of planets (random generation or preset selection)

  • Rocky Worlds β€” vibrant continents, oceans, and rich biomes inspired by habitable planets

  • Ocean Worlds β€” heavy water coverage dotted with beautiful tropical archipelagos

  • Desert Worlds β€” sun-baked dunes, copper horizons, and dusty cloud sheets

  • Glacial Worlds β€” frozen seas, cyan ice sheets, and pale misty horizons

  • Lava Worlds β€” dark basalt crusts split apart by blazing magma rivers under a blood-red sky

✨ Features

  • Vibrant Low-Poly Planets β€” subdivided icosphere, multi-layered Simplex noise, 100% textureless

  • Physics-Based Raymarched Atmosphere β€” Rayleigh & Mie scattering, biome-dependent sky colors, solar halos, accurate planetary occlusion

  • Keplerian Solar Systems β€” real orbital mechanics, inclination, eccentricities, synchronous moons, HDR plasma star with custom crown

  • Whittaker Biome Blending β€” organic terrain and color distribution based on Altitude $\times$ Moisture matrices

  • Real-Time Terraforming β€” runtime voxel-like digging and terrain sculpting directly through the camera view

  • Procedural Cloud Layers β€” dynamic, animated custom cloud shaders with slow, textureless wind drift

  • Adaptive 6-DOF Freecam β€” scroll-wheel velocity scaling from fine ground details to interplanetary cruise speeds

  • Deep Space Backdrop β€” fully procedural skybox featuring Voronoi starfields and deep two-tone nebula dust

  • Smart Scatter System β€” automatic rock and vegetation placement utilizing slope, altitude, and density filters

  • Dynamic Editor Wizards β€” Quick "Create Planet" and "Create Star System" custom tool windows with manual or auto modes

  • Ultra Lightweight β€” zero external dependencies, assembly definitions included, tiny runtime memory footprint

βš™οΈ Technical Details

  • Render Pipeline β€” URP only

  • Unity Version β€” 6.x

  • Inputs β€” New Input System (with legacy fallback included)

  • Custom HLSL Shaders β€” surface terrain, raymarched atmosphere, procedural clouds, plasma star, corona, space skybox

  • Production Ready β€” fully commented C# codebase, structured under ProceduralPlanet namespace, complete operational demo scene included

Included formats