
الوصف
N.B. : This package is compatible with Unity 6 (Universal Render Pipeline – URP) only.
Watch : [https://youtu.be/vx0_4lJkYJY] | [https://youtu.be/x5zpStJQEjU]
Stylized procedural planet and solar system creation tool ready for Unity 6.
With its custom physics-based atmosphere shaders, its seed-driven procedural planet generator and its Keplerian orbital mechanics, you have everything you need to bring your next cosmic scene to life.
🪐 Types of planets (random generation or preset selection)
Rocky Worlds — vibrant continents, oceans, and rich biomes inspired by habitable planets
Ocean Worlds — heavy water coverage dotted with beautiful tropical archipelagos
Desert Worlds — sun-baked dunes, copper horizons, and dusty cloud sheets
Glacial Worlds — frozen seas, cyan ice sheets, and pale misty horizons
Lava Worlds — dark basalt crusts split apart by blazing magma rivers under a blood-red sky
✨ Features
Vibrant Low-Poly Planets — subdivided icosphere, multi-layered Simplex noise, 100% textureless
Physics-Based Raymarched Atmosphere — Rayleigh & Mie scattering, biome-dependent sky colors, solar halos, accurate planetary occlusion
Keplerian Solar Systems — real orbital mechanics, inclination, eccentricities, synchronous moons, HDR plasma star with custom crown
Whittaker Biome Blending — organic terrain and color distribution based on Altitude $\times$ Moisture matrices
Real-Time Terraforming — runtime voxel-like digging and terrain sculpting directly through the camera view
Procedural Cloud Layers — dynamic, animated custom cloud shaders with slow, textureless wind drift
Adaptive 6-DOF Freecam — scroll-wheel velocity scaling from fine ground details to interplanetary cruise speeds
Deep Space Backdrop — fully procedural skybox featuring Voronoi starfields and deep two-tone nebula dust
Smart Scatter System — automatic rock and vegetation placement utilizing slope, altitude, and density filters
Dynamic Editor Wizards — Quick "Create Planet" and "Create Star System" custom tool windows with manual or auto modes
Ultra Lightweight — zero external dependencies, assembly definitions included, tiny runtime memory footprint
⚙️ Technical Details
Render Pipeline — URP only
Unity Version — 6.x
Inputs — New Input System (with legacy fallback included)
Custom HLSL Shaders — surface terrain, raymarched atmosphere, procedural clouds, plasma star, corona, space skybox
Production Ready — fully commented C# codebase, structured under ProceduralPlanet namespace, complete operational demo scene included







