
Description
N.B. : This package is compatible with Unity 6 (Universal Render Pipeline β URP) only.
Watch : [https://youtu.be/vx0_4lJkYJY] | [https://youtu.be/x5zpStJQEjU]
Stylized procedural planet and solar system creation tool ready for Unity 6.
With its custom physics-based atmosphere shaders, its seed-driven procedural planet generator and its Keplerian orbital mechanics, you have everything you need to bring your next cosmic scene to life.
πͺ Types of planets (random generation or preset selection)
Rocky Worlds β vibrant continents, oceans, and rich biomes inspired by habitable planets
Ocean Worlds β heavy water coverage dotted with beautiful tropical archipelagos
Desert Worlds β sun-baked dunes, copper horizons, and dusty cloud sheets
Glacial Worlds β frozen seas, cyan ice sheets, and pale misty horizons
Lava Worlds β dark basalt crusts split apart by blazing magma rivers under a blood-red sky
β¨ Features
Vibrant Low-Poly Planets β subdivided icosphere, multi-layered Simplex noise, 100% textureless
Physics-Based Raymarched Atmosphere β Rayleigh & Mie scattering, biome-dependent sky colors, solar halos, accurate planetary occlusion
Keplerian Solar Systems β real orbital mechanics, inclination, eccentricities, synchronous moons, HDR plasma star with custom crown
Whittaker Biome Blending β organic terrain and color distribution based on Altitude $\times$ Moisture matrices
Real-Time Terraforming β runtime voxel-like digging and terrain sculpting directly through the camera view
Procedural Cloud Layers β dynamic, animated custom cloud shaders with slow, textureless wind drift
Adaptive 6-DOF Freecam β scroll-wheel velocity scaling from fine ground details to interplanetary cruise speeds
Deep Space Backdrop β fully procedural skybox featuring Voronoi starfields and deep two-tone nebula dust
Smart Scatter System β automatic rock and vegetation placement utilizing slope, altitude, and density filters
Dynamic Editor Wizards β Quick "Create Planet" and "Create Star System" custom tool windows with manual or auto modes
Ultra Lightweight β zero external dependencies, assembly definitions included, tiny runtime memory footprint
βοΈ Technical Details
Render Pipeline β URP only
Unity Version β 6.x
Inputs β New Input System (with legacy fallback included)
Custom HLSL Shaders β surface terrain, raymarched atmosphere, procedural clouds, plasma star, corona, space skybox
Production Ready β fully commented C# codebase, structured under ProceduralPlanet namespace, complete operational demo scene included







