
説明
What is this?
A system that allows gameplay logic to be queued, stalled, removed, or reacted to.
Enabling latent and dynamic gameplay in an easy and clear way without relying on callbacks.
Features
Queue Up Events
Dynamically Add / Remove Events
React to Events
Easily debuggable
(Examples in Documentation)
Documentation (C++): Link
Documentation (Blueprint): Link
Example Project (C++): Link
Example Project (Blueprint): Link
Version 1.1 Update:
- Added support for multiple queues.




