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الوسائط 1 للقائمة Event Queue

الوصف

What is this?

A system that allows gameplay logic to be queued, stalled, removed, or reacted to.

Enabling latent and dynamic gameplay in an easy and clear way without relying on callbacks.

Features
  • Queue Up Events

  • Dynamically Add / Remove Events

  • React to Events

  • Easily debuggable

(Examples in Documentation)

Documentation (C++): Link

Documentation (Blueprint): Link

Example Project (C++): Link

Example Project (Blueprint): Link

Version 1.1 Update:

- Added support for multiple queues.

التنسيقات المضمنة

العلامات