A set of 5 extremally corroded items that are parts of a rusty warship. Some of them have traces of algae and sand. They are are almost entirely covered by rust but few small spots are still metallic.
Textures:
✅ Diffuse - reconstructed from photographs
✅ ORM map (ambient occlusion in red channel, roughness in green, metalness in blue) (in linear space, not sRGB!)
✅ Normal map (DirectX format) - only for lowpoly mesh (baked from highpoly mesh)
The set contains 5 unique meshes (each in two variants):
device 01 - highpoly (1M tris) 4k textures, lowpoly (20k tris) 2k textures, height 28cm
device 02 - highpoly (1M tris) 4k textures, lowpoly (20k tris) 2k textures, height 28cm
pipe 01 - highpoly (489k tris) 8k textures, lowpoly (10k tris) 4k textures, height 86cm
pipe 02 - highpoly (876k tris) 8k textures, lowpoly (30k tris) 4k textures, height 59cm
pipe 03 - highpoly (476k tris) 8k textures, lowpoly (30k tris) 4k textures, height 71cm
Opened meshes
Orientation: Y+ is up (GLTF)