![Media 1 for listing Horizontal Following Camera - Automatic Camera Rotation System [Enhanced Input]](https://media.fab.com/image_previews/gallery_images/ef7d3ef0-69a0-4788-84ce-01d41cd54165/5d55f081-a8a4-4dd6-9ed3-2e3f4bde63d0.jpg)
Description
The camera automatically rotates horizontally (Yaw) and follows the player while they move.
If there are any issues, questions or technical assistance, please let me know, I'll reply as soon as possible.
IMPORTANT: This Component only works with Enhanced Input.
The project is based on the 5.1 version, but it works will all versions up to 5.8, we just need to open the folder and right click on the blue icon and select "Switch Unreal Engine version" and then select the version you need.
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The camera auto rotates horizontally (Yaw) while the player moves.
You can adjust the rotation speed.
The component can also apply Pitch (vertical rotation) limits.
It can dynamically modify the Target Arm Length (distance between player and camera) depending on the Pitch.
Resetting the camera position is also possible with any assigned input.
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Requirements:
A Character Actor with a camera component and capsule collision.
The Character blueprint must use Enhanced Input.
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Attribution (CC0):
"Kenney fonts" (https://opengameart.org/content/kenney-fonts) by Kenney is dedicated to the public domain under CC0
"Hit 2" (https://freesound.org/people/stevenmaertens/sounds/676462/) by stevenmaertens is dedicated to the public domain under CC0
"Footsteps On Cloth" (https://freesound.org/people/MikeFozzy98/sounds/670108/) by MikeFozzy98 is dedicated to the public domain under CC0
"Terminal 02" (https://opengameart.org/content/50-cc0-sci-fi-sfx) by rubberduck is dedicated to the public domain under CC0
"Texture 08" (https://opengameart.org/content/prototype-textures) by Kenney is dedicated to the public domain under CC0


