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商品 Dragon Spacecraft PBR 的媒体 1

描述

A detailed 3D model of a SpaceX Dragon spacecraft featuring accurate capsule geometry, extended solar panel arrays, and clean industrial surface detailing. Built with realistic PBR materials including painted metal panels, thermal shielding, and subtle wear for authenticity. Optimized topology and well-structured components make it suitable for real-time engines, cinematic space scenes, aerospace visualizations, simulations, and educational projects.

------------------------------------⚜️ GENERAL INFORMATION ⚜️----------------------------------------

  • Optimized low-poly mesh with clean topology and performance-friendly detail retention

  • Real-world scale and accurate proportions

  • All objects are error-free and legal geometry

  • No subdivision required and no plugins needed

---------------------------------------------⚜️ FILE FORMATS ⚜️-------------------------------------------------

  1. 3ds Max 2021

  2. Blender 4.4.3

  3. FBX

  4. OBJ (You may need to reassign texture maps in your software.)

  5. GLB

  6. GLTF

  7. USDZ

  8. USD

-----------------------------------------------⚜️ MODEL INFO ⚜️---------------------------------------------------

Object: SpaceX_Dragon_Spacecraft_001

  • Vertices: 2756

  • Polygons: 1937

  • Triangles (3-sided): 50

  • Quads (4-sided): 1887

  • Rendered Tris: 3824

--------------------------------------⚜️ MATERIALS & TEXTURES ⚜️------------------------------------------

  • 1× 3ds Max physical material

  • The ORM texture map is also included

    Textures:

  • 2048x2048 = Dragon_Spacecraft_01_Albedo.png

  • 2048x2048 = Dragon_Spacecraft_02_Metalness.png

  • 2048x2048 = Dragon_Spacecraft_02_ORM.png

  • 2048x2048 = Dragon_Spacecraft_03_Roughness.png

  • 2048x2048 = Dragon_Spacecraft_04_Normal_DirectX.png

  • 2048x2048 = Dragon_Spacecraft_04_Normal_OpenGL.png

  • 2048x2048 = Dragon_Spacecraft_05_AO.png

-----------------------------------------------⚜️ NOTES ⚜️---------------------------------------------------

  • You may need to reassign texture maps in your software.

  • You may need to flip the green channel of the normal map depending on your workflow (DirectX vs OpenGL).

  • The attached 3D view does not represent the object's actual quality, and it is better shown in the render images.

  • The file and texture names might differ from the displayed names here. (just for a shorter or better naming convention).

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