Description
Carolin is a high poly character and rigged to the UE4 Skeleton including facial morph targets, ready for your own facial animations.
Carolin's skin uses a Animation Curve to change her Normal Map while breathing.
Adjust the Animation Curve to create your own personalities and tweak it to the limit.
Find the how to in the documentation - Tutorial.
Update 5.2: I made the hair denser and reworked the studio map to align with 5.2 recommendations, such as Lumen and volumetric clouds. Additionally, I added tweaking material parameters for the cloth and fine-tuned some elements like materials.
Overview / UE4-Render: https://youtu.be/7YfKYJfsg4U
Cinematic / Sequence 1: https://youtu.be/Z3T3-GFoFxQ
Tutorial 1 - Material / Animation Curve: https://youtu.be/wywBWxvo6Ao
Carolin is ready for facial mocap with a iPhone X: https://youtu.be/AIHoDo7Y4_g?t=23
Sozial Media and Support:
Instagram: https://www.instagram.com/goragames/
YouTube: https://www.youtube.com/channel/UC5Kn3QxssMYGnhHyG6TdXwA
Facebook: https://www.facebook.com/goragames
Discord: https://discord.gg/tdtRCRGYqs
Included formats
- versions