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Medios 1 para el artículo ROG Modular Medieval Armor and Cloth

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ACCESSORIES & ROBES PACK | (NEW) CLOTHING PACK | OTHER ROG ASSETS | Documentation | YOUTUBE |

USEFUL TUTORIALS >>> How To Put Armor On Your Character (UE5) | RPG Inventory & ROG Armor | Metahuman Custom Body in Unreal Engine

MAJOR UPDATE v6.0a (108 NEW ITEMS ADDED):
  • Added the Roman style (gladiator) equipment line.

  • Completed matching outfit sets across Armor and Accessories: Forester, BlackWhite, BlackGold, Bronze, Tin, HeavyBlack, Crow, Veteran and Guard.

  • Reorganized the library, standardized names and updated master materials.

  • Expanded static equipment versions, shared resources and item-table references.

  • Rebuilt the overview/demo, revised LOD setup and repaired static lightmap UVs.

UE4 Mannequin and UCCS fits remain available in the UE5.0 version, rather than 6.0a. See the full 6.0a patch notes.

"ROG Modular Medieval Armor" is the first & main part of the full modular armor set we have prepared for our project in development - Reign of Guilds. This is our view of the dark magical Middle Ages in a realistic style.

The second & additional part is "Accessories & Robes". These 2 assets complement each other.

The third part is "Clothing" (coming soon). It includes everyday clothing for the inhabitants of villages and towns (commoners, merchants and nobles).

Contents in 6.0a:

220 equipment items: 216 in the main Armor catalog and 4 additional accessiries (more details).

The main catalog contains:

  • 82х helmet variants.

  • 49х chest armor variants.

  • 44х pants variants.

  • 37х footwear variants.

  • 4х fitted underlayer shirt variants.

Compatibility:
  • Epic UE5 Manny and Quinn;

  • CodeSpartan Male and Female, including the documented revised and original Female skeleton options;

  • Character Customizer by mlindborg, male and female, on the original native CC skeleton only.

    **The current CCMH version of Character Customizer is not supported by the native CC fits.

    CCMH and MetaHuman support are planned (November’26), and not included in this first release.**

Other useful links:

Fit and integration limitations

This first Clothing release joins the library alongside the 6.0a (alpha) update. Some combinations still have noticeable clipping and fit issues. Follow the layering rules and test your own animations, body visibility, fitting morphs and cloth collisions. Cloth simulation is configured on selected pieces, not every mesh.

Simplified demo bodies are included, rather than the complete third-party character products, their textures and body morph libraries. Equipment fitting morphs do not provide general body shape customization. Custom bodies and proportions may require refitting, and the demo logic needs adaptation to your game.

For decoration necromancer's armor & accessories we used Necro's Bone Box and we are grateful to the Necrophob30 for this asset.

Formatos incluidos