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Mídia 1 do anúncio Frostholm Fields Stylized

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INTRODUCTION

Kalysteon introduces you to the first era, Frosthölm, home of the ice, a vast fantasy world of dizzying landscapes, immense glacier structures and much more. This part of the project concerns 2/16 of it, the fields. Discover a pictorial and artistic interpretation of the Frosthölm fields. With its bold, expressive shapes and vibrant shadows, this version evokes a handmade fantasy world full of personality and charm.

🎞️ FULL PROMOTIONAL VIDEO 🎞️

Explore the entirety of Frosthölm Fields in this complete showcase featuring all graphic styles and landscapes.

🎬 SHORT PROMOTIONAL VIDEO 🎬

Discover the essence of the stylized style with this focused, concise preview video.

❄️ MORE ABOUT FROSTHÖLM ❄️

Want to see more about this vast world? Discover additional features and styles.

❔ QUESTIONS OR CONTACT ❔

Have questions or feedback? Feel free to get in touch, I'm here to help!

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FEATURES

⛰️ Assets ⛰️

This part of the product targets the fields of this world. You'll find 4 variants for each of the 4 field types in the form of static mesh, including :

  1. Flat : Simple terrains, with rivers and some angles.

  2. Hill : Light mountains piled with snow, connecting to the sea.

  3. Valley : Gives you a background, and great icy cliffs.

  4. Slope : Play with more special shapes, giving a more fractured decor.

🧶 Materials 🧶

For materials, each field contains its own materials instances (snow, cliff, outcrop, soil and water), which means you can readjust parameters such as :

Snow :

  • Choice of the primary snow Material (4 variants).

  • Control of the textures Occlusion, Opacity and Size.

Cliff :

  • Global Cliff Color, Ambiant Occlusion Power, Concave Luminosity.

  • Choice of the primary Cliff Material (4 variants).

  • Choice of the secondary Cliff Material (4 variants).

  • Snow amount on the cliff and angle.

  • Control of the textures Occlusion, Emissive, Opacity and Size.

  • Bioluminescence Intensity, Range and Color.

Outcrop :

  • Ice Ambiant Occlusion Power and Concave Luminosity.

  • Snow amount on the ice and angle.

  • Choice of the primary mnow material (4 variants).

  • Control of the textures Occlusion, Emissive, Opacity and Size.

  • Bioluminescence Intensity, Range and Color.

Soil :

  • Soil range and power.

  • Choice of the primary Soil material (4 variants).

  • Control of the textures Occlusion, Emissive, Opacity and Size.

Water :

  • Control Water Absorption deepness, Opacity, Speed and Color.

  • Control Texture Size, Color and Normal Power.

  • Bioluminescence Intensity, Range and Color.

  • Control Foam Power and Mask Power.

  • Control Ripples Count, Size, speed and refraction.

  • Control Caustic Size and Emissive.

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REQUIREMENTS
  • This product uses UE5 features Nanite and Lumen. Here's the documentations to use properly Nanite and Lumen.

  • Project weight : 9,0 Go.

Formatos incluídos